// _missile.c // Mage ability // Written 131092 by Descartes of Borg #include <std.h> inherit DAEMON; int cmd_missile(string str) { object tp, ob; int attack, wisdom, skip, which, i; string what; object *inv; this_player()->set_magic_round(); tp = this_player(); if(tp->query_ghost()) { notify_fail("Your voice is hollow.\n"); return 0; } if((string)tp->query_class() == "child") { notify_fail("You feel confused.\n"); return 0; } if(environment(tp)->query_property("no magic")) { notify_fail("Something seems to be blocking your concentration.\n"); return 0; } if(tp->query_casting()) return 1; if((int)tp->query_mp() < 9) { notify_fail("Too low on magic power.\n"); return 0; } if(!str) { ob = (object)tp->query_current_attacker(); if(!ob) { notify_fail("Missile what?\n"); return 0; } } else { ob = present(str, environment(tp)); if(!ob) { sscanf(str, "%s %d", what, which); inv = all_inventory(environment(tp)); for(i=0, skip = 0; i<sizeof(inv) && !ob; i++) { if(inv[i]->id(what)) { skip++; if(skip == which) ob = inv[i]; } } if(!ob) { notify_fail("No "+str+" here!\n"); return 0; } } } if(!living(ob)) { notify_fail(ob->query_cap_name()+" is not a living thing!\n"); return 0; } if(ob==tp) { notify_fail("Not a very bright idea.\n"); return 0; } if(ob->is_player() && !interactive(ob)) { notify_fail("You cannot attack link-dead players.\n"); return 0; } if(ob->query_property("no missile")) { notify_fail(sprintf("%s is immune to such magic.\n", ob->query_cap_name())); return 0; } attack = (int)tp->query_skill("magic attack"); wisdom = (int)ob->query_stats("wisdom"); attack -= wisdom; if(attack < 1) attack = 1; if(!tp->kill_ob(ob, 0)) return 1; /* hack by Val to keep out PK */ write("%^CYAN%^You cast a magic missile."); tell_room(environment(tp), "%^CYAN%^"+tp->query_cap_name()+ " casts a magic missile at "+(string)ob->query_cap_name()+".", ({ ob, tp })); tell_object(ob, "%^CYAN%^"+tp->query_cap_name()+ " casts a magic missile at you."); tp->set_casting( attack/20 + 2 ); tp->add_skill_points("magic attack", attack/20 + 2); tp->add_mp(-(random(10))); return 1; } void help() { write("Syntax: <missile [(living)]>\n" "Casts a magic missile at the living object named, or, if in " "battle and no arguments are used, at your current opponent.\n"); }