// _missile.c
// Mage ability
// Written 131092 by Descartes of Borg
#include <std.h>
inherit DAEMON;
int cmd_missile(string str) {
object tp, ob;
int attack, wisdom, skip, which, i;
string what;
object *inv;
this_player()->set_magic_round();
tp = this_player();
if(tp->query_ghost()) {
notify_fail("Your voice is hollow.\n");
return 0;
}
if((string)tp->query_class() == "child") {
notify_fail("You feel confused.\n");
return 0;
}
if(environment(tp)->query_property("no magic")) {
notify_fail("Something seems to be blocking your concentration.\n");
return 0;
}
if(tp->query_casting()) return 1;
if((int)tp->query_mp() < 9) {
notify_fail("Too low on magic power.\n");
return 0;
}
if(!str) {
ob = (object)tp->query_current_attacker();
if(!ob) {
notify_fail("Missile what?\n");
return 0;
}
}
else {
ob = present(str, environment(tp));
if(!ob) {
sscanf(str, "%s %d", what, which);
inv = all_inventory(environment(tp));
for(i=0, skip = 0; i<sizeof(inv) && !ob; i++) {
if(inv[i]->id(what)) {
skip++;
if(skip == which) ob = inv[i];
}
}
if(!ob) {
notify_fail("No "+str+" here!\n");
return 0;
}
}
}
if(!living(ob)) {
notify_fail(ob->query_cap_name()+" is not a living thing!\n");
return 0;
}
if(ob==tp) {
notify_fail("Not a very bright idea.\n");
return 0;
}
if(ob->is_player() && !interactive(ob)) {
notify_fail("You cannot attack link-dead players.\n");
return 0;
}
if(ob->query_property("no missile")) {
notify_fail(sprintf("%s is immune to such magic.\n",
ob->query_cap_name()));
return 0;
}
attack = (int)tp->query_skill("magic attack");
wisdom = (int)ob->query_stats("wisdom");
attack -= wisdom;
if(attack < 1) attack = 1;
if(!tp->kill_ob(ob, 0)) return 1; /* hack by Val to keep out PK */
write("%^CYAN%^You cast a magic missile.");
tell_room(environment(tp), "%^CYAN%^"+tp->query_cap_name()+
" casts a magic missile at "+(string)ob->query_cap_name()+".",
({ ob, tp }));
tell_object(ob, "%^CYAN%^"+tp->query_cap_name()+
" casts a magic missile at you.");
tp->set_casting( attack/20 + 2 );
tp->add_skill_points("magic attack", attack/20 + 2);
tp->add_mp(-(random(10)));
return 1;
}
void help() {
write("Syntax: <missile [(living)]>\n"
"Casts a magic missile at the living object named, or, if in "
"battle and no arguments are used, at your current opponent.\n");
}