nightmare3_fluffos_v2/
nightmare3_fluffos_v2/bin/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/ChangeLog.old/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/Win32/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/compat/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/compat/simuls/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/include/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/clone/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/command/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/data/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/etc/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/include/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/inherit/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/inherit/master/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/log/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/compiler/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/efuns/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/operators/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/u/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/tmp/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/windows/
nightmare3_fluffos_v2/lib/cmds/ambassador/
nightmare3_fluffos_v2/lib/cmds/database/
nightmare3_fluffos_v2/lib/cmds/hm/
nightmare3_fluffos_v2/lib/cmds/soul/
nightmare3_fluffos_v2/lib/daemon/cfg/
nightmare3_fluffos_v2/lib/daemon/cfg/mon_races/
nightmare3_fluffos_v2/lib/daemon/cfg/races/
nightmare3_fluffos_v2/lib/daemon/include/
nightmare3_fluffos_v2/lib/daemon/save/
nightmare3_fluffos_v2/lib/daemon/services/
nightmare3_fluffos_v2/lib/daemon/soul/
nightmare3_fluffos_v2/lib/doc/
nightmare3_fluffos_v2/lib/doc/TestPlans/
nightmare3_fluffos_v2/lib/doc/approval/
nightmare3_fluffos_v2/lib/doc/approval/QC/
nightmare3_fluffos_v2/lib/doc/approval/balance/
nightmare3_fluffos_v2/lib/doc/build/
nightmare3_fluffos_v2/lib/doc/build/armours/
nightmare3_fluffos_v2/lib/doc/build/economy/
nightmare3_fluffos_v2/lib/doc/build/etc/
nightmare3_fluffos_v2/lib/doc/build/monster/
nightmare3_fluffos_v2/lib/doc/build/room/
nightmare3_fluffos_v2/lib/doc/build/virtual/
nightmare3_fluffos_v2/lib/doc/build/weapon/
nightmare3_fluffos_v2/lib/doc/classes/
nightmare3_fluffos_v2/lib/doc/efun/
nightmare3_fluffos_v2/lib/doc/etc/
nightmare3_fluffos_v2/lib/doc/help/creator/
nightmare3_fluffos_v2/lib/doc/help/hm/
nightmare3_fluffos_v2/lib/doc/law/
nightmare3_fluffos_v2/lib/doc/lpc/basic/
nightmare3_fluffos_v2/lib/doc/lpc/data_types/
nightmare3_fluffos_v2/lib/doc/lpc/etc/
nightmare3_fluffos_v2/lib/doc/lpc/intermediate/
nightmare3_fluffos_v2/lib/doc/lpc/types/
nightmare3_fluffos_v2/lib/doc/mudlib/
nightmare3_fluffos_v2/lib/doc/mudlib/features/
nightmare3_fluffos_v2/lib/domains/Examples/etc/
nightmare3_fluffos_v2/lib/domains/Examples/room/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/exaA/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/exaB/
nightmare3_fluffos_v2/lib/domains/Examples/weapon/
nightmare3_fluffos_v2/lib/domains/Praxis/
nightmare3_fluffos_v2/lib/domains/Praxis/adm/
nightmare3_fluffos_v2/lib/domains/Praxis/attic/
nightmare3_fluffos_v2/lib/domains/Praxis/cemetary/
nightmare3_fluffos_v2/lib/domains/Praxis/cemetary/mon/
nightmare3_fluffos_v2/lib/domains/Praxis/data/
nightmare3_fluffos_v2/lib/domains/Praxis/death/
nightmare3_fluffos_v2/lib/domains/Praxis/mountains/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/armour/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/magic/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/weapon/
nightmare3_fluffos_v2/lib/domains/Praxis/orc_valley/
nightmare3_fluffos_v2/lib/domains/Praxis/quests/
nightmare3_fluffos_v2/lib/domains/Praxis/standardOld/
nightmare3_fluffos_v2/lib/include/
nightmare3_fluffos_v2/lib/log/
nightmare3_fluffos_v2/lib/log/errors/
nightmare3_fluffos_v2/lib/log/reports/
nightmare3_fluffos_v2/lib/log/watch/
nightmare3_fluffos_v2/lib/news/
nightmare3_fluffos_v2/lib/secure/cfg/
nightmare3_fluffos_v2/lib/secure/cmds/ambassador/
nightmare3_fluffos_v2/lib/secure/cmds/mortal/
nightmare3_fluffos_v2/lib/secure/save/users/d/
nightmare3_fluffos_v2/lib/secure/std/
nightmare3_fluffos_v2/lib/std/hm/
nightmare3_fluffos_v2/lib/std/living/
nightmare3_fluffos_v2/lib/std/room/
nightmare3_fluffos_v2/lib/std/user/
nightmare3_fluffos_v2/lib/std/virtual/
nightmare3_fluffos_v2/lib/www/
nightmare3_fluffos_v2/lib/www/errors/
nightmare3_fluffos_v2/lib/www/gateways/
nightmare3_fluffos_v2/win32/
/* 
 * prevented players from being able to cure immortals (thus
 * potentially gaining a lot of experience) Bohemund@Nightmare 940429
 */

#include <std.h>

inherit DAEMON;

void send_messages(object tp, object ob, string Class, string limb);

int cmd_cure(string str) {
    string whom, limb, Class;
    int amount, cost, healing, i, wisdom;
    object tp, ob;
    string * limbs;

    if(!str) {
	notify_fail("Cure whom?\n");
	return 0;
    }
    tp = this_player();
    if(tp->query_casting()) {
	notify_fail("You are in the middle of another spell!\n");
	return 0;
    }
    if(!alignment_ok(this_player())) {
	notify_fail("You have betrayed the source of your powers.\n");
	return 0;
    }
    healing = (int)tp->query_skill("healing");
    Class = (string)tp->query_class();
    if(str == "me" || str == "myself") ob = tp;
    else ob = present(str, environment(tp));
    if(!ob) {
        if(sscanf(str, "%s %s", whom, limb) != 2) {
	    notify_fail("Correct syntax: <cure [who] [(limb)]\n");
    	    return 0;
  	}
	if(whom == "me" || whom == "myself") ob = tp;
	else ob = present(whom, environment(tp));
    }
    if(!ob) {
	notify_fail("Cure whom?\n");
	return 0;
    }
    if(creatorp(ob)) {
      notify_fail(capitalize(nominative(ob))+" does not require curing.\n");
      return 0;
    }
    if(!ob->is_player()) {
	notify_fail("Nah... it does not need healing.\n");
	return 0;
    }
    if(!limb) cost = 90;
    else if(limb == "all") cost = 180;
    else if(member_array(limb, (string *)ob->query_limbs()) == -1) {
        notify_fail("That limb is missing!\n");
	return 0;
    }
    else cost = 50;
    if(ob != tp) cost = random(cost)+3;
    if((int)tp->query_mp() < cost) {
	notify_fail("Too low on magic power.\n");
	return 0;
    }
    tp->add_mp(-cost);
    if(healing < 15) {
	notify_fail("You are not skilled enough to do that!\n");
	return 0;
    }
    if(!limb) {
	amount = (healing*((int)ob->query_max_hp()))/100;
    }
    else if(limb == "all") {
	amount = ((healing*((int)ob->query_max_hp()))/100)/2;
    }
    else {
	amount = (healing*((int)ob->query_dam(limb)))/100;
    }
    this_player()->set_magic_round();
    if(amount > (int)ob->query_max_hp() - (int)ob->query_hp())
      amount = (int)ob->query_max_hp() - (int)ob->query_hp();
    if(tp == ob) tp->add_skill_points("healing", amount);
    else {
	tp->add_skill_points("healing", amount * 2);
        tp->add_exp(random(amount));
        if((string)tp->query_class()=="monk" && (int)ob->query_alignment()<0)
        amount=amount*-1;
        tp->add_alignment(amount/10);
        if(amount<0) amount=amount*-1;
        if(amount > 200) {
    log_file("hmmm", this_player()->query_name()+" healing "+ob->query_short()+
              " "+amount+"\n");
        amount = 200;
        }
        else tp->add_exp(random(amount));
    }
    if(!limb) {
	ob->add_hp(amount);
	send_messages(tp, ob, Class, 0);
    }
    else if(limb == "all") {
	limbs = (string *)ob->query_limbs();
	for(i=0; i<sizeof(limbs); i++) {
	    ob->heal_limb(limbs[i], (amount / 2));
	}
	ob->add_hp(amount / 2);
	send_messages(tp, ob, Class, limb);
    }
    else {
	ob->heal_limb(limb, amount);
	send_messages(tp, ob, Class, limb);
    }
    return 1;
}

void send_messages(object tp, object ob, string Class, string limb) {
    string what, thing;

    if(Class == "monk" || Class == "cleric") {
	thing = "prayer";
	what = "a prayer of healing";
    }
    else if(Class == "mage") {
	thing = "magic";
	what = "a spell of healing";
    }
    else {
	thing = "nonsense";
 	what = "nonsense";
    }
    if(tp == ob) {
	tell_object(tp, "You cure your own wounds through "+thing+".");
	tell_room(environment(tp), tp->query_cap_name() + " mutters "+what+".", ({tp}));
    }
    else {
	tell_object(tp, "You cure "+ob->query_cap_name()+"'s wounds through "+thing+".");
	tell_object(ob, tp->query_cap_name()+" cures your wounds through "+thing+".");
	tell_room(environment(tp), tp->query_cap_name()+" mutters "+what+".", ({tp, ob}));
    }
}

void help() {
    write("Syntax: <cure [player] [(limb)]>\n\n"+
	"Cures the player named to a degree depending on your skill level.  If no\n"+
	"limb is given, it heals hp.  Otherwise it heals the limb named.  The arg \"all\"\n"+
	"is a valid arg for the limb.\n");
}