#include <std.h> inherit DAEMON; int cmd_boost(string str) { string whom, limb, Class; int amount, cost, healing, i, wisdom; object ob; string * limbs, thing, what; if(!str) { notify_fail("Boost whom?\n"); return 0; } if(this_player()->query_casting()) { notify_fail("You are in the middle of another spell!\n"); return 0; } if(!alignment_ok(this_player())) { notify_fail("You have betrayed the source of your powers.\n"); return 0; } if((string)this_player()->query_name() == "guest" || this_player()->query_ghost()) { notify_fail("You cannot do that.\n"); return 0; } healing = (int)this_player()->query_skill("healing"); wisdom = (int)this_player()->query_stats("wisdom"); Class = (string)this_player()->query_class(); if(str == "me" || str == "myself") ob = this_player(); else ob = present(str, environment(this_player())); if(!ob) { notify_fail("Boost whom?\n"); return 0; } cost = 10; if(ob != this_player()) cost = random(cost)+2; if((int)this_player()->query_mp() < cost) { notify_fail("Too low on magic power.\n"); return 0; } this_player()->set_magic_round(); this_player()->add_mp(-cost); amount = random(wisdom/4 + 2) + healing/20; if(this_player() == ob) this_player()->add_skill_points("healing", amount); else this_player()->add_skill_points("healing", amount * 2); if(this_player() != ob) { if((string)this_player()->query_class()=="monk" && ob->query_alignment() < 0) this_player()->add_alignment(-amount); else this_player()->add_alignment(amount); } ob->add_sp(amount / 2); if(Class == "monk" || Class == "cleric") { thing = "prayer"; what = "a prayer of healing"; } else if(Class == "mage" || Class == "kataan") { thing = "magic"; what = "a spell of healing"; } else { thing = "nonsense"; what = "nonsense"; } if(this_player() == ob) { tell_object(this_player(), "You boost your own power through "+thing+"."); tell_room(environment(this_player()), this_player()->query_cap_name() + " mutters "+what+".", ({this_player()})); } else { tell_object(this_player(), "You boost "+ob->query_cap_name()+"'s power through "+thing+"."); tell_object(ob, this_player()->query_cap_name()+" boosts your power through "+thing+"."); tell_room(environment(this_player()), this_player()->query_cap_name()+" mutters "+what+".", ({this_player(), ob})); } return 1; } void help() { write("Syntax: <boost [friend]>\n\n" "Allows you to boost the power of those feeling kinda weak.\n" ); }