//Analyze spell coded by Drakken for Nightmare #include <std.h> inherit DAEMON; mapping al_col; void create() { ::create(); al_col = ( ([ "saintly" : "%^YELLOW%^", "righteous" : "%^BOLD%^%^WHITE%^", "good" : "%^BOLD%^%^WHITE%^", "benevolent" : "%^BOLD%^%^CYAN%^", "nice" : "%^RESET%^%^CYAN%^", "neutral" : "%^RESET%^", "mean" : "%^RESET%^%^ORANGE%^", "malevolent" : "%^RESET%^%^ORANGE%^", "bad" : "%^RESET%^%^RED%^", "evil" : "%^RESET%^%^RED%^", "demonic" : "%^BOLD%^%^RED%^", ]) ); } int cmd_analyze(string str){ string name,Class,align; object ob, tp; int calc; tp=this_player(); Class = (string)tp->query_class(); if(!str){ notify_fail("Correct syntax: analyze [whom]\n"); return 0; } if(Class != "kataan" && Class != "monk" && Class != "cleric"){ notify_fail("You do not have the right class to cast this spell!\n"); return 0; } calc=(int)tp->query_skill("faith"); if(calc<15){ notify_fail("You are not skilled enough to cast this spell!\n"); return 0; } if((int)tp->query_mp()<10){ notify_fail("You do not have the magic strength to do that right now.\n"); return 0; } ob=find_living(str); if(!ob || !present(ob,environment(this_player()))){ notify_fail(capitalize(str)+" is not around here.\n"); return 0; } if(ob->query_ghost()){ notify_fail("You are not able to analyze yourself at the moment right now!\n"); return 0; } tp->add_mp(-10); if(Class == "kataan") message("other_action",tp->query_cap_name()+" prays to the demons of the underworld!",environment(tp),tp); else message("other_action",tp->query_cap_name()+" prays to the powers of the goodness!",environment(tp),tp); if(calc-random(40)<0){ message("my_action","Its seems that your prayer was not heard!",tp); return 1; } tp->add_skill_points("faith",10); align = (string)ob->query_al_title(); message("my_action","%^RESET%^%^CYAN%^You sense that "+ob->query_cap_name()+" has a "+al_col[align]+align+"%^RESET%^%^CYAN%^ alignment.%^RESET%^",tp); if (tp != ob) message("info","%^YELLOW%^"+tp->query_cap_name()+" mutters a prayer and tries to sense your alignment!",ob); return 1; } void help(){ message("my_action","syntax: analyze [whom]\nThis spell allows the faithfull one to sense the goodness or the " "badness of others.",this_player()); }