/* Author (??) * Help added by Brian (1/28/92) * rehack to check kill_ob first before continuing with kill and PK labeling * by Valodin, Feb 13, 1993 * minor changes by Bohemund, Jan 22, 1993 * notify victim of attack (duh...) Bohemund March 9. 1994 */ #include <std.h> inherit DAEMON; int help(); int cmd_kill(string str) { object victim; int retvalue; /* return value */ int i; if(!str) { return help(); } if((string)this_player()->query_name() == "guest") { notify_fail("Guests should not be so violent!\n"); return 0; } if(this_player()->query_ghost()) { notify_fail("You're already dead!\n"); return 0; } if(environment(this_player())->query_property("no attack")) { notify_fail("Greater powers prevent your malice.\n"); return 0; } str = lower_case(str); victim = present(str, environment(this_player())); if(!victim) { notify_fail("You don't see that here.\n"); return 0; } if(victim == this_player()) { notify_fail("Kill yourself?\n"); return 0; } if(!living(victim)) { notify_fail("That is not a living foe.\n"); return 0; } /* check for an okay hit before we actually continue, Val */ if (!(retvalue = (int)this_player()->kill_ob(victim))) return 1; write("%^RED%^%^BOLD%^You attack "+(string)victim->query_cap_name() + "!"); say(this_player()->query_cap_name() + " attacks " + victim->query_cap_name() + "!", victim); tell_object(victim, "%^RED%^%^BOLD%^"+ (string)this_player()->query_cap_name()+ " attacks you!"); return retvalue; } int help() { write("Command: kill\nSyntax: kill <living>\n" "This command is used to initiate combat with the " "living being you specify. Once combat begins you may " "only end it by running away or if one of you dies. " "Other players may also be attacked.\n" "See book on playerkilling in library\n" "See \"help death\"\n" "See also: wimpy, wimpydir, follow, party\n"); return 1; } /* EOF */