nightmare3_fluffos_v2/
nightmare3_fluffos_v2/bin/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/ChangeLog.old/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/Win32/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/compat/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/compat/simuls/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/include/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/clone/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/command/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/data/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/etc/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/include/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/inherit/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/inherit/master/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/log/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/compiler/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/efuns/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/operators/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/u/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/tmp/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/windows/
nightmare3_fluffos_v2/lib/cmds/ambassador/
nightmare3_fluffos_v2/lib/cmds/database/
nightmare3_fluffos_v2/lib/cmds/hm/
nightmare3_fluffos_v2/lib/cmds/soul/
nightmare3_fluffos_v2/lib/daemon/cfg/
nightmare3_fluffos_v2/lib/daemon/cfg/mon_races/
nightmare3_fluffos_v2/lib/daemon/cfg/races/
nightmare3_fluffos_v2/lib/daemon/include/
nightmare3_fluffos_v2/lib/daemon/save/
nightmare3_fluffos_v2/lib/daemon/services/
nightmare3_fluffos_v2/lib/daemon/soul/
nightmare3_fluffos_v2/lib/doc/
nightmare3_fluffos_v2/lib/doc/TestPlans/
nightmare3_fluffos_v2/lib/doc/approval/
nightmare3_fluffos_v2/lib/doc/approval/QC/
nightmare3_fluffos_v2/lib/doc/approval/balance/
nightmare3_fluffos_v2/lib/doc/build/
nightmare3_fluffos_v2/lib/doc/build/armours/
nightmare3_fluffos_v2/lib/doc/build/economy/
nightmare3_fluffos_v2/lib/doc/build/etc/
nightmare3_fluffos_v2/lib/doc/build/monster/
nightmare3_fluffos_v2/lib/doc/build/room/
nightmare3_fluffos_v2/lib/doc/build/virtual/
nightmare3_fluffos_v2/lib/doc/build/weapon/
nightmare3_fluffos_v2/lib/doc/classes/
nightmare3_fluffos_v2/lib/doc/efun/
nightmare3_fluffos_v2/lib/doc/etc/
nightmare3_fluffos_v2/lib/doc/help/creator/
nightmare3_fluffos_v2/lib/doc/help/hm/
nightmare3_fluffos_v2/lib/doc/law/
nightmare3_fluffos_v2/lib/doc/lpc/basic/
nightmare3_fluffos_v2/lib/doc/lpc/data_types/
nightmare3_fluffos_v2/lib/doc/lpc/etc/
nightmare3_fluffos_v2/lib/doc/lpc/intermediate/
nightmare3_fluffos_v2/lib/doc/lpc/types/
nightmare3_fluffos_v2/lib/doc/mudlib/
nightmare3_fluffos_v2/lib/doc/mudlib/features/
nightmare3_fluffos_v2/lib/domains/Examples/etc/
nightmare3_fluffos_v2/lib/domains/Examples/room/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/exaA/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/exaB/
nightmare3_fluffos_v2/lib/domains/Examples/weapon/
nightmare3_fluffos_v2/lib/domains/Praxis/
nightmare3_fluffos_v2/lib/domains/Praxis/adm/
nightmare3_fluffos_v2/lib/domains/Praxis/attic/
nightmare3_fluffos_v2/lib/domains/Praxis/cemetary/
nightmare3_fluffos_v2/lib/domains/Praxis/cemetary/mon/
nightmare3_fluffos_v2/lib/domains/Praxis/data/
nightmare3_fluffos_v2/lib/domains/Praxis/death/
nightmare3_fluffos_v2/lib/domains/Praxis/mountains/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/armour/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/magic/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/weapon/
nightmare3_fluffos_v2/lib/domains/Praxis/orc_valley/
nightmare3_fluffos_v2/lib/domains/Praxis/quests/
nightmare3_fluffos_v2/lib/domains/Praxis/standardOld/
nightmare3_fluffos_v2/lib/include/
nightmare3_fluffos_v2/lib/log/
nightmare3_fluffos_v2/lib/log/errors/
nightmare3_fluffos_v2/lib/log/reports/
nightmare3_fluffos_v2/lib/log/watch/
nightmare3_fluffos_v2/lib/news/
nightmare3_fluffos_v2/lib/secure/cfg/
nightmare3_fluffos_v2/lib/secure/cmds/ambassador/
nightmare3_fluffos_v2/lib/secure/cmds/mortal/
nightmare3_fluffos_v2/lib/secure/save/users/d/
nightmare3_fluffos_v2/lib/secure/std/
nightmare3_fluffos_v2/lib/std/hm/
nightmare3_fluffos_v2/lib/std/living/
nightmare3_fluffos_v2/lib/std/room/
nightmare3_fluffos_v2/lib/std/user/
nightmare3_fluffos_v2/lib/std/virtual/
nightmare3_fluffos_v2/lib/www/
nightmare3_fluffos_v2/lib/www/errors/
nightmare3_fluffos_v2/lib/www/gateways/
nightmare3_fluffos_v2/win32/
//      _drop.c
//      Mostly the _drop.c from the TMI distribution mudlib
//      Originally written by Brian Leet
//      Adapted 12.13.91 by Sulam
//      Help added by Brian 1.28.92
//      Messages improved by Brian 2.5.92
//      Money handling added by Descartes of Borg Halloween 1992

#include "move.h"
#include <std.h>
#include <objects.h>

inherit DAEMON;

int help();

int
cmd_drop(string str) {
   object ob;
   int res, i;
   string tmp, type;
   int ammount;
   
   if (!str) {
      return help();
   }
   if(sscanf(str, "%d %s %s", ammount, type, tmp) != 3)
      if(sscanf(str, "%d %s", ammount, type) != 2) {
      if(str == "all"){
         
         object *inv;
         inv = all_inventory(this_player());
         if (sizeof(inv) == 0) {
            write("Nothing to drop!");
            return 1;
         }
         write("You drop your whole inventory on the ground.");
         for(i=0;i<sizeof(inv); i++ ){
            ob = present(inv[i], this_player());
	    tmp = (string)ob->query_short();
	    if(ob->drop()) continue;
            res = (int)ob->move(environment(this_player()));
            if (res == MOVE_OK) {
                 say(previous_object()->query_cap_name()+" drops "+tmp+".");
            }
         }
         return 1;
         
         }
      ob = present(str, this_player());
      if (!ob) {
         notify_fail("What " + str + "?\n");
         return 0;
         }
      if(ob->drop()) return 1;
      tmp = (string)ob->query_short();
      res = (int)ob->move(environment(this_player()));
      if (res == MOVE_OK) {
	say(this_player()->query_cap_name()+" drops "+tmp+".\n", this_player());
         write("You drop "+tmp+".");
         return 1;
         }
      if (res == MOVE_NOT_ALLOWED)
         notify_fail("You can't do that.\n");
      else if (res == MOVE_NO_ROOM)
         notify_fail("Not enough room.\n");
      return 0;
   }
   type = lower_case(type);
   if(ammount < 1) {
      notify_fail("You can only drop positive ammounts of money.\n");
      return 0;
   }
   if((int)this_player()->query_money(type) < 0) {
      notify_fail("That type of currency doesn't exist.\n");
      return 0;
   }
   if(this_player()->query_money(type) < ammount) {
      notify_fail("There is not that much "+type+" in your purse.\n");
      return 0;
   }
    if(ammount > 1000)
      log_file("money", this_player()->query_name()+" dropped "+ammount+" "+type+" ("+ctime(time())+")\n");
   ob = present("pile of coins", environment(this_player()));
   if(!ob) {
    ob = new(OB_COINS);
   }
   ob->add_money(type, ammount);
   this_player()->add_money(type, -ammount);
   write("You drop "+ammount+" "+type+" pieces.");
   say(this_player()->query_cap_name()+" drops some "+type+".");
   ob->move(environment(this_player()));
   return 1;
}

int 
help() {
  write("Command: drop\nSyntax: drop <item | all>\n"+
        "This makes your character try to drop the specified\n"+
        "item.  If all is used then your character drops all\n"+
        "items carried.\n");
  return 1;
}
/* EOF */