// /bin/user/_body.c // from the Nightmare Mudlib // lists damaged body parts in order of distress // created by Descartes of Borg 12 july 1993 #include <std.h> inherit DAEMON; int cmd_body(string str) { string *limbs; int i, x; if(this_player()->query_ghost()) { notify_fail("You have no body to check on!\n"); return 0; } i = sizeof(limbs = sort_array((string *)this_player()->query_limbs(), "sort_by_damage", this_object())); while(i--) { x = to_int(percent((int)this_player()->query_dam(limbs[i]), (int)this_player()->query_max_dam(limbs[i]))); if(x < 70) write(arrange_string(capitalize(limbs[i])+" is damaged: ", 25)+x+"%"); else write("%^BOLD%^%^RED%^"+arrange_string(capitalize(limbs[i])+" is damaged: ", 25)+x+"%!"); } return 1; } int sort_by_damage(string alpha, string beta) { float a, b; a = percent((int)this_player()->query_dam(alpha), (int)this_player()->query_max_dam(alpha)); b = percent((int)this_player()->query_dam(beta), (int)this_player()->query_max_dam(beta)); if(a > b) return 1; else if( a < b ) return -1; else return 0; } void help() { write("Syntax: body\n\n"+ "This is a status of the damage done to your limbs.\n"+ "This is not like hp!!!!!!! The larger the damage value,\n"+ "the worse shape you are in.\n" "See also: score\n" ); }