nightmare3_fluffos_v2/
nightmare3_fluffos_v2/bin/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/ChangeLog.old/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/Win32/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/compat/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/compat/simuls/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/include/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/clone/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/command/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/data/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/etc/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/include/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/inherit/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/inherit/master/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/log/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/compiler/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/efuns/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/operators/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/u/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/tmp/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/windows/
nightmare3_fluffos_v2/lib/cmds/ambassador/
nightmare3_fluffos_v2/lib/cmds/database/
nightmare3_fluffos_v2/lib/cmds/hm/
nightmare3_fluffos_v2/lib/cmds/soul/
nightmare3_fluffos_v2/lib/daemon/cfg/
nightmare3_fluffos_v2/lib/daemon/cfg/mon_races/
nightmare3_fluffos_v2/lib/daemon/cfg/races/
nightmare3_fluffos_v2/lib/daemon/include/
nightmare3_fluffos_v2/lib/daemon/save/
nightmare3_fluffos_v2/lib/daemon/services/
nightmare3_fluffos_v2/lib/daemon/soul/
nightmare3_fluffos_v2/lib/doc/
nightmare3_fluffos_v2/lib/doc/TestPlans/
nightmare3_fluffos_v2/lib/doc/approval/
nightmare3_fluffos_v2/lib/doc/approval/QC/
nightmare3_fluffos_v2/lib/doc/approval/balance/
nightmare3_fluffos_v2/lib/doc/build/
nightmare3_fluffos_v2/lib/doc/build/armours/
nightmare3_fluffos_v2/lib/doc/build/economy/
nightmare3_fluffos_v2/lib/doc/build/etc/
nightmare3_fluffos_v2/lib/doc/build/monster/
nightmare3_fluffos_v2/lib/doc/build/room/
nightmare3_fluffos_v2/lib/doc/build/virtual/
nightmare3_fluffos_v2/lib/doc/build/weapon/
nightmare3_fluffos_v2/lib/doc/classes/
nightmare3_fluffos_v2/lib/doc/efun/
nightmare3_fluffos_v2/lib/doc/etc/
nightmare3_fluffos_v2/lib/doc/help/creator/
nightmare3_fluffos_v2/lib/doc/help/hm/
nightmare3_fluffos_v2/lib/doc/law/
nightmare3_fluffos_v2/lib/doc/lpc/basic/
nightmare3_fluffos_v2/lib/doc/lpc/data_types/
nightmare3_fluffos_v2/lib/doc/lpc/etc/
nightmare3_fluffos_v2/lib/doc/lpc/intermediate/
nightmare3_fluffos_v2/lib/doc/lpc/types/
nightmare3_fluffos_v2/lib/doc/mudlib/
nightmare3_fluffos_v2/lib/doc/mudlib/features/
nightmare3_fluffos_v2/lib/domains/Examples/etc/
nightmare3_fluffos_v2/lib/domains/Examples/room/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/exaA/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/exaB/
nightmare3_fluffos_v2/lib/domains/Examples/weapon/
nightmare3_fluffos_v2/lib/domains/Praxis/
nightmare3_fluffos_v2/lib/domains/Praxis/adm/
nightmare3_fluffos_v2/lib/domains/Praxis/attic/
nightmare3_fluffos_v2/lib/domains/Praxis/cemetary/
nightmare3_fluffos_v2/lib/domains/Praxis/cemetary/mon/
nightmare3_fluffos_v2/lib/domains/Praxis/data/
nightmare3_fluffos_v2/lib/domains/Praxis/death/
nightmare3_fluffos_v2/lib/domains/Praxis/mountains/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/armour/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/magic/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/weapon/
nightmare3_fluffos_v2/lib/domains/Praxis/orc_valley/
nightmare3_fluffos_v2/lib/domains/Praxis/quests/
nightmare3_fluffos_v2/lib/domains/Praxis/standardOld/
nightmare3_fluffos_v2/lib/include/
nightmare3_fluffos_v2/lib/log/
nightmare3_fluffos_v2/lib/log/errors/
nightmare3_fluffos_v2/lib/log/reports/
nightmare3_fluffos_v2/lib/log/watch/
nightmare3_fluffos_v2/lib/news/
nightmare3_fluffos_v2/lib/secure/cfg/
nightmare3_fluffos_v2/lib/secure/cmds/ambassador/
nightmare3_fluffos_v2/lib/secure/cmds/mortal/
nightmare3_fluffos_v2/lib/secure/save/users/d/
nightmare3_fluffos_v2/lib/secure/std/
nightmare3_fluffos_v2/lib/std/hm/
nightmare3_fluffos_v2/lib/std/living/
nightmare3_fluffos_v2/lib/std/room/
nightmare3_fluffos_v2/lib/std/user/
nightmare3_fluffos_v2/lib/std/virtual/
nightmare3_fluffos_v2/lib/www/
nightmare3_fluffos_v2/lib/www/errors/
nightmare3_fluffos_v2/lib/www/gateways/
nightmare3_fluffos_v2/win32/
// mudlib:   Lil 
// file:     user.c
// purpose:  is the representation of an interactive (user) in the MUD

#include <globals.h>

inherit BASE;

private string name;

#ifdef __INTERACTIVE_CATCH_TELL__
void catch_tell(string str) {
    receive(str);
}
#endif

// replace this with a functioning version.

string
query_cwd()
{
	return "";
}

// logon: move this to /single/login.c when login.c gets written.

void
logon()
{
	write("Welcome to Lil.\n> ");
}

// query_name: called by various objects needing to know this user's name.

string
query_name()
{
	return name;
}

void
set_name(string arg)
{
//  may wish to add security to prevent just anyone from changing
//  someone else's name.
	name = arg;
}

// called by the present() efun (and some others) to determine whether
// an object is referred as an 'arg'.

int
id(string arg)
{
	return (arg == query_name()) || base::id(arg);
}

#ifndef __OLD_ED__
void
write_prompt() {
    switch (query_ed_mode()) {
	case 0:
	case -2:
	    write(":");
	    break;

	case -1:
	    write("> ");
	    break;

	default:
	    write("*\b");
	    break;
    }
}

void
start_ed(string file) {
    write(ed_start(file, 0));
}
#endif

#ifdef __NO_ADD_ACTION__
void
exec_command(string arg) {
    string *parts = explode(arg, " ");
    string verb = sizeof(parts) ? parts[0] : "";
    string rest = implode(parts[1..], " ");
    string cmd_path = COMMAND_PREFIX + verb;
    object cobj = load_object(cmd_path);

    if (cobj) {
	cobj->main(rest);
    } else {
	// maybe call an emote/soul daemon here
    }
}

void
process_input(string arg) {
#ifndef __OLD_ED__
    if (query_ed_mode() != -1) {
	if (arg[0] != '!') {
	    write(ed_cmd(arg));
	    return;
	}
	arg = arg[1..];
    }
#endif
    exec_command(arg);
}
#else
string
process_input(string arg)
{
#ifndef __OLD_ED__
    if (query_ed_mode() != -1) {
	if (arg[0] != '!') {
	    write(ed_cmd(arg));
	    return 0;
	}
	arg = arg[1..];
    }
#endif
    // possible to modify player input here before driver parses it.
    return arg;
}

int
commandHook(string arg)
{
    string cmd_path;
    object cobj;

    cmd_path = COMMAND_PREFIX + query_verb();

    cobj = load_object(cmd_path);
    if (cobj) {
	return (int)cobj->main(arg);
    } else {
	// maybe call an emote/soul daemon here
    }
    return 0;
}

// init: called by the driver to give the object a chance to add some
// actions (see the MudOS "applies" documentation for a better description).

void
init()
{
	// using "" as the second argument to add_action() causes the driver
	// to call commandHook() for those user inputs not matched by other
	// add_action defined commands (thus 'commandHook' becomes the default
	// action for those verbs without an explicitly associated action).
	if (this_object() == this_player()) {
		add_action("commandHook", "", 1);
	}
}
#endif

// create: called by the driver after an object is compiled.

void
create()
{
#ifdef __PACKAGE_UIDS__
    seteuid(0); // so that login.c can export uid to us
#endif
}

// receive_message: called by the message() efun.

void
receive_message(string newclass, string msg)
{
	// the meaning of 'class' is at the mudlib's discretion
	receive(msg);
}

// setup: used to configure attributes that aren't known by this_object()
// at create() time such as living_name (and so can't be done in create()).

void
setup()
{
    set_heart_beat(1);
#ifdef __PACKAGE_UIDS__
    seteuid(getuid(this_object()));
#endif
#ifndef __NO_WIZARDS__
    enable_wizard();
#endif
#ifndef __NO_ADD_ACTION__
    set_living_name(query_name());
    enable_commands();
    add_action("commandHook", "", 1);
#else
    set_this_player(this_object());
#endif
}

// net_dead: called by the gamedriver when an interactive player loses
// hir network connection to the mud.

#ifndef __NO_ENVIRONMENT__
void tell_room(object ob, string msg) {
    foreach (ob in all_inventory(ob) - ({ this_object() }))
        tell_object(ob, msg);
}
#endif

void
net_dead()
{
    set_heart_beat(0);
#ifndef __NO_ENVIRONMENT__
    tell_room(environment(), query_name() + " is link-dead.\n");
#endif
}

// reconnect: called by the login.c object when a netdead player reconnects.

void
reconnect()
{
    set_heart_beat(1);
#ifndef __NO_ENVIRONMENT__
    tell_room(environment(), "Reconnected.\n");
    tell_room(environment(), query_name() + " has reconnected.\n");
#endif
}