Wizard/Area Reviewer Final review? Comments
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SW's mountains QC/Darkone No Began review of this area.
Will finish tomorrow.
Biggest problem seems to be
duplicate room descriptions.
BAL/Flamme Yes Increased hps on monsters.
Players below level 10 can
NOT enter this area.
I'll check them now and then for
playability.
/d/darkforest BAL/Flamme No The monsters give out WAY too
much electrum. I pointed this
out. It's an interesting
area, though. Bar is okayed.
Shadow continues to progress!
/d/milieu BAL/Flamme No No probs with current monsters,
area is clearly unfinished.
Hanse reopened, and is install-
ing new npcs and stuff. he's
been very cooperative and help
ful with bal and the mud too.
winona's addition BAL/FLamme Yes When she completes her .rep.
She's been excellent about
making any requested changes.
wiz/descartes/road/road1 BAL/Flamme Yes Ok with Balance.
w/rafael/walk1 BAL/Flamme Yes bal review done
w/rafael/newbie/lake.c BAL/Flamme Yes ditto
w/rafael/* QC/Hanse Yes I only checked for bogus
items in his area and nothing
else, but anything majorly
wrong I would have reported.
Rafael is very quick to fix
things. I made many comments
on items in the long desc.
and he fixed many of them.
/d/north_forest QC/Darkone No Mostly format problems in the
code. A few typos.
/d/darkforest QC/Darkone No Several non-loading rooms,
major format problems.
d/standard/outlands BAL/Flamme Yes Every known piece of armour,
I plan to add a level check
eventually, when other areas
have enough stuff for mortals.
but I balanced it a little.
Looks interesting though.
Winona's jungle and newbie QC/Darkone No Still hasn't fixed the problems.
~descartes/road QC/Darkone No Mostly problems with format,
in that the lines tend to loop
around, no return hit at eol.
A bit mundane too. :)
/w/valodin/ARBERTH bal/flamme Yes Reviewed and suggestions made
We'll place this area in the
mud somewhere, until Hanse gets
his domain working. This area
will have a lot of shops and
stuff like pet shops, that will
need careful review and bear
watching.
winona's jungle and newbie QC/Darkone No Close but no cigar ;)
~descartes/road QC/Darkone No Just a few problems. nothing major
/d/darkforest/mansion/room QC/Darkone No Lots of rooms not loading,
major looping and alignment
problems, and is inheriting
a private room file.
/d/north_forest QC/Darkone No Lots of problems, like looping
and alignment, using if statements
where a case statement would have
been much better, and failing
to use inheritance.
/d/southern BAL/Flamme Yes An interesting and fun area
by a non-native english person.
/d southern QC/Darkone Yes I actually agree that it's a fun
and interesting area. Plura
was very cooperative in taking
my suggestions.
/w/Fokker/Elvis Bal/Flamme Yes cool and wierd, fun and...
wierd!
/w/Murmur/Castle Bal/Flamme Yes Gruesome little area. *shiver*
Extremely well done for the wizzes
first castle.
/w/bohemund QC/Darkone No Terrible organized, very sloopy
and needs major work. I suspect
3 or 4 sweeps of checks.
/w/whitehawk QC/Melvaig No Sentence structure is unwieldy
and in general almost all sentences
could be made into 2 sentences.
A few faulty exits.
/w/bohemund QC/Melvaig No Spot checking, heaps of typos,
needs more embelishment of
descriptions.
/w/otto/tron QC/Melvaig No Not complete, but when it's done
this area is gonna be fabulous. I
really like it!
/w/scythe/nf/room QC/Melvaig No While I appreciate virtual rooms
are fun to experiement with, if the
room descrips are all the same it's
awfully boring for players. Needs
variety.
/w/murmur QC/Melvaig No Nouns are not examinable in quite
alot of the rooms!
/w/silence/area QC/Melvaig No Nouns are not examinable in several
of the rooms.
/w/hotblack QC/Melvaig No Spot-checking. Has a habit of making
obvious statements like 'you *might*
be able to read it...have asked him
to change to set_property
/w/hotblack/stuff BAL/Flamme No Broken rooms/exits etc.
/w/melvaig/imps QC/Hanse Yes I went through and check the area
thoroughly for mainly bogus item
descriptions, but found a few other
problems and reported them. They
were fixed by Melvaig.
/w/melvaig/cows QC/Hanse Yes The cows area was small when I
first check it. It consisted of
around fifteen rooms. Not much
was wrong except some items and
a little punctuation. Melvaig
corrected them.
/w/bohemund QC/Hanse Yes Reviewed his area three times.
I think it's ready now as far
as nouns described go.
/w/melvaig/imp QC/Hanse Yes I checked over the area and it
seems very well written. A few
non-important item descriptions
were left out and some minor
punctuation, but that's easily fixed
/w/hanse/town QC/Melvaig Yes Very well crafted, well structured
area. There are a few awkward
sentences, but thats a real stretch
to find them. Definitely ready for
entry into the game!
/w/hanse/town QC/Darkone Yes Most of the problems are rooms
that have duplicate room descriptions
throughout the a area. Not a bad
area, but could use some
livening up.
~murmur/castle/* QC/Darkone Yes Code is good, clean and no bugs.
~melvaig/cows/* Balance/Fokker Yes Great cows! great code, great
pictures, very cute :)
A few minor armour changes but
everything is cool now...
*flamme's on vacation if yer
wondering* :)
~bohemund/rooms QC/Melvaig Yes I did a QC review 3 times now,
checking for layout, syntax and
exits....all looks good to me,
other QC members will still need
to look at code...all in all a
well constructed, well planned
area.
/w/bohemund/rooms Flamme/BAL YES Finally all seems okidoki.
/w/arvane Flamme/BAL YES Area is consistent with bal docs.
/w/rafael/center/all_files Flamme/BAL NO First sweep thru. Many suggestions made
/w/arvane Hanse/QC YES I did a second review of his area
after a couple week's time. I only
found one typo. No problems with
dummy items since he got them all
from my first evaluation.
/w/lassondra Hanse/QC No There are bugs with id's in the
monsters. Found a couple other
errors. Some items were not
described, but most of it was
well done. One more evaluation
to go after she fixes everything.
~lassondra/area|areaII Darkone/QC Yes Excellent area, very interesting.
I haven't seen such quality in ages.
~bohemund/rooms Flamme&Cygnus/QC Yes ----
~soong/los_isly Lassondra/Balance No None of the monsters and most
of the weapons do not meet
rules. Also a lot of
descriptions are missing.
~beorn/ Lassondra/balance No needs a few changes. Has some
good in depth descriptions
though.
~lassondra.../floor2 Murmur/Aprv Yes. Neat area. Well done.
~hanse.../caverns/ Murmur/Aprv Yes. Neat use of VR. Looks like
a fun place to explore.
~arvane/room/hills/*.* Murmur/Aprv Yes. Excellent area. Brilliant.
Wonderful. Love it.
~soong/los_isly Lassondra/Apr Yes Well, everything is
in balance so I had
to approve it. The
area's descriptions
are not too good
and the area is very
repetitive. Most of
the area and it's
coding was copied.
~soong/main Murmur/Aprv Yep. Seems ok. Nice rewrite
of his original area.
~hanse/cavern/*.* Murmur/Aprv Yep. Looks good as always. A few
items to keep an eye on.
~blodgett/tower/*.* Murmur/Aprv Yes Nice looking area. Good
cohesion.
~manny/dragon/*.* Murmur/aprv yes nice area...might revise to a
mini-quest in the near future.
~zaknaifen/tower/*.* Mandor/aprv No This is a beautiful area. Some
great ideas. The current prob
was that the monsters did not
meet balance requirements. The
monsters were almost all too
easy. There was a bug with
players going invis behind
curtain and quitting. Also,
a number of items have skill
bonuses which are bugged. I
had a -135 stealth bonus when i
finished the area. Finally,
too many items added to the
stealth score allowing a +70
to be earned. Keep this guy
here... he's too good to let
stray.
~zaknaifen/sewer/*.* Mandor/Aprv Yes Small and pretty simple. A
good concept with room to
build. Only a few typos and
minor bugs. Nice munchkin
area.