#include <std.h> inherit ROOM; void create() { ::create(); set_properties( ([ "light" : 2, "indoors" : 1 ]) ); set_short("a plain shack"); set_long( "Floorboards and walls made of long rotting wood are the " "only features of an otherwise barren shack. The only " "entrance is an opening to the south where a door once " "used to be. Time and the environment must have taken " "it away." ); set_smell("default", "Mildew fills your lungs, nearly making you sick."); set_listen("default", "The floorboards creak under you as you walk."); set_smell("mildew", "That really makes you sick!"); set_listen(({ "floorboards", "floorboard" }), "Old and unhappy with your presence, they are crying out."); set_items( ([ ({ "floorboard", "floorboards" }) : "Be careful where you walk, they are rotting through in places.", ({ "entrance", "opening" }) : "A doorway with no door that leads out into the woods.", "woods" : "The great woods which surround the shack.", "door" : "What door?", "shack" : "An old, abandoned shack." ]) ); set_exits( ([ "south" : "/domains/Examples/room/search" ]) ); }