Nightmare mudlib living lfun: set_hp() void set_hp(int hp) Basically, this sets the hit points of a living object to "hp". There are a few side effects in certain cases. If "max_hp" is 0 then this sets the maximum hit points to "hp" also. If "hp" is greater than "max_hp" and the living object is a player, then "hp" is set to "max_hp". If "hp" is greater than "max_hp" and the living object is not a player, then the hit points and the maximum hit points are both set to "hp". See also: query_max_hp(), add_hp(), query_hp() Defined in /std/living/body.c