Nightmare mudlib living lfun: add_skill() int add_skill(string type, int level, int max) This adds a new skill called "type" with a current level of "level" and a maximum value of "max". If this skill already exists in the object, then nothing happens and a 0 is returned. A 1 is returned in the case of success. See also: query_all_skills(), set_skill() Defined in /std/living/skills.c