message(3) LPC Library Functions message(3) NNAAMMEE message() - deliver messages to "living" objects SSYYNNOOPPSSIISS void message( string class, string message, mixed target, mixed exclude ); DDEESSCCRRIIPPTTIIOONN message() calls receive_message(string class, string mes- sage) in all objects in the target list excluding those in the exclude list. This basically tells the object the mes- sage. Class is the type of message (used for clients and such). An example would be 'combat', 'shout', 'emergency' etc. Message is a string containing the text to send. Target is a list of objects to be sent the message. This can be either a single object string or object pointer, or may be an array of either. If a target is non-living all objects in its environment will receive the message. Exclude is a list of objects that should not receive the message. This can either be one object or an array of objects. SSEEEE AALLSSOO say(3), write(3), shout(3), tell_object(3), tell_room(3) MudOS 5 Sep 1994 1