Light Values for Rooms Using the Nightmare IV Mudlib written by Descartes of Borg Last Modified: 940428 In all rooms or things in which players may enter, you need to specify a light value for it using set_property("light", x); where x is an integer representing the light available to any player in the room, without adjustments for torches and such. The following is a table of light values for different situations: Outdoors: below -3: pitch black sky, usually indicating a magic darkness -3: a starless, moonless night sky -2: a starlit, moonless night -1: A night lit by a not-so bright moon 0: Full moon night 1: Night in a well lit town area, or late twilight 2: Shadowy areas, early twilight, day with heavy cloud cover 3: Average daylight 4: Unusually bright daylight 5: Blindingly bright daylight (too bright for most beings to see) Indoors: -5: Magically darkned area. No light exists. -4: Magically, darkened, but not as dark as a -5 -3: Pitch black, no light sources -2: Very weak light sources -1: Weak sources of light, but still too dark for most humans to function 0: Too dark for humans to see, but bright enough to allow them to function 1: Dimly lit room 2: A room of average lighting 3: A brightly lit room 4: A very bright room, usually because of a magic light source. 5: Blindlingly, magically lit room Keep in mind that any light value is acceptable. If you want something so magically darkened that no one may ever see in it, set_light(-1000); But any values greater than 5 or less than -5 indicate magic at use. Indeed, in some cases, numbers within that range indicate magic at work.