receive_message(4) Driver Applies receive_message(4)
NNAAMMEE
receive_message - provides the interface used by the mes-
sage efun.
SSYYNNOOPPSSIISS
void receive_message( string class, string message );
DDEESSCCRRIIPPTTIIOONN
The message() efun calls this method in the player object.
The class parameter is typically used to indicate the
class (say, tell, emote, combat, room description, etc) of
the message. The receive_message() apply together with
the message() efun can provide a good mechanism for inter-
facing with a "smart" client.
SSEEEE AALLSSOO
catch_tell(4), message(3), receive(3), receive_snoop(4)
MudOS 5 Sep 1994 1