Nightmare Mudlib SimulEfun: event() void event(string, int, mixed *, int); DESCRIPTION Sets up and event to occur at a much later time. This SimulEfun is much like the efun call_out(), except that event() saves across reboot. This is very useful for setting up an events which is to accur once a month or even longer. The first argument is the name of the function to be called when the time comes. The second argument is how many seconds from the time event() us called should pass before the function gets called. The remaining arguments are optional. The third one is an array of arguments which will get passed to the function. The final argument will set up the event to be recurring, so that once the event happens, it is automatically set up to happen again after the same original interval. 1 means recurr, 0 meansone time only. EXAMPLES event("start_war", MONTH) will call start_war() in this_object() one mud month from now LOCATION /secure/SimulEfun/events.c SEE ALSO call_out(), event_pending(), remove_call_out(), set_heart_beat()