// /bin/ambassador/_goto.c // from the Nightmare Mudlib // teleports a person to another location // created by Descartes of Borg 930906 #include <std.h> inherit DAEMON; int cmd_goto(string str) { object ob; if(!str) return notify_fail("Goto where?\n"); if((ob = find_living(lower_case(str))) && (!ob->query_invis() || !adminp(ob)) && ob=environment(ob)) { if(ob == environment(this_player())) { message("my_action", "You twitch.", this_player()); if(hiddenp(this_player())) return 1; message("other_action", (string)this_player()->query_cap_name()+ " twitches.", ob, ({ this_player() })); return 1; } } if(ob && ob->query_invis() && creatorp(ob) && !adminp(this_player())) ob = 0; if(!ob) str = absolute_path((string)this_player()->get_path(), str); if(ob) this_player()->move_player(ob, ""); else this_player()->move_player(str, ""); return 1; } void help() { message("help", "Syntax: <goto [living thing|file]>\n\n" "This command will move you to where the living thing is if it can " "be found, otherwise it will search for the file named and try to " "move you into that file.\n\nSee also: home, move, trans.", this_player() ); }