/* /secure/cmds/player/tell.c
* from the Nightmare IV LPC Library
* the tell command
* created by Descartes of Borg 950523
*/
#include <lib.h>
#include <daemons.h>
inherit LIB_DAEMON;
int cmd(string str) {
string *words;
mixed mud;
object ob;
int i, maxi;
string who, msg, tmp;
if(!str) return notify_fail("Syntax: <tell [who] [message]>\n");
mud = 0;
if((maxi=sizeof(words = explode(str, "@"))) > 1) {
who = convert_name(words[0]);
if(maxi > 2) words[1] = implode(words[1..maxi-1], "@");
maxi = sizeof(words = explode(words[1], " "));
for(i=0; i<maxi; i++) {
string *mts;
tmp = lower_case(implode(words[0..i], " "));
if( (string)INTERMUD_D->GetMudName(tmp) ) {
mud = tmp;
if(i+1 < maxi) msg = implode(words[i+1..maxi-1], " ");
else msg = "";
break;
}
}
if(msg == "") return notify_fail("Syntax: <tell [who] [message]>\n");
if(!mud) mud = -1;
}
if(!mud || mud == -1) {
maxi = sizeof(words = explode(str, " "));
who = 0;
for(i=0; i<maxi; i++) {
if(ob=find_living(tmp=convert_name(implode(words[0..i], " ")))) {
who = tmp;
if(i+1 < maxi) msg = implode(words[i+1..maxi-1], " ");
else msg = "";
break;
}
}
if(!who) {
if(!mud) return notify_fail("Tell whom what?\n");
else return notify_fail(mud_name()+" is not aware of that mud.\n");
}
if(msg == "") return notify_fail("What do you wish to tell?\n");
}
else {
SERVICES_D->eventSendTell(who, mud, msg);
return 1;
}
if(ob) {
string frm;
if(archp(ob)) frm = (string)this_player()->GetCapName();
else frm = (string)this_player()->GetName();
message("tell", frm + " tells you: "+msg, ob);
if((int)ob->GetInvis(this_player()) || hiddenp(ob)) {
ob->set_rproperty("reply", (string)this_player()->GetKeyName());
message("error", "Tell whom what?", this_player());
return 1;
}
else if(userp(ob) && !interactive(ob))
message("my_action", (string)ob->GetCapName()+
" is net-dead.", this_player());
else if(userp(ob) && (query_idle(ob) > 60))
message("my_action", (string)ob->GetName()+
" is idle and may not have been paying attention.", this_player());
else if((int)ob->GetBlocked("tell")) {
message("my_action", (string)ob->GetName()+" is blocking "+
"all tells.", this_player());
return 1;
}
else if(in_edit(ob) || in_input(ob))
message("my_action", (string)ob->GetCapName()+" is in input "+
"and may not be able to respond.", this_player());
message("my_action", "You tell "+(string)ob->GetCapName()+
": "+msg, this_player());
ob->SetProperty("reply", (string)this_player()->GetKeyName());
}
return 1;
}
void help() {
message("help",
"Syntax: <tell [player] [message]>\n"
" <tell [player]@[mud] [message]>\n\n"
"Sends the message to the player named either on this mud if no "
"mud is specified, or to the player named on another mud when "
"another mud is specified. For muds with more than one word in their "
"names, use . (periods) to take place of spaces. Example: tell "
"descartes@realms.of.chaos hi\n\n"
"See also: say, shout, yell, emote", this_player()
);
}
string morse(string msg) {
mapping __Morse;
string tmp;
int x, i;
__Morse = ([ "a" : ".-", "b" : "-...", "c" : "-.-.",
"d" : "-..", "e" : ".", "f" : "..-.", "g" : "--.", "h" : "....", "i" : "..",
"j" : ".---", "k" : "-.-", "l" : ".-..", "m" : "--", "n" : "-.", "o" : "---",
"p" : ".--.", "q" : "--.-", "r" : " .-.", "s" : "...", "t" : "-", "u" : "..-",
"v" : "...-", "w" : ".--", "x" : "-..-", "y" : "-.--", "z" : "--..",
"1" : ".----", "2" : "..---", "3" : "...--", "4" : "....-", "5" : ".....",
"6" : " -....", "7" : "--...", "8" : "---..", "9" : "----.","0" : " -----" ]);
for(tmp = "", x = strlen(msg), i=0; i< x; i++) {
if(__Morse[msg[i..i]]) tmp += __Morse[msg[i..i]]+" ";
else tmp += msg[i..i]+ " ";
}
return tmp;
}