/* /domains/Examples/room/doorroom1.c
* from the Foundation II LPC Library
* one of two rooms connected using a door object
* created by Descartes of Borg 950411
*/
#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetProperties(([ "light" : 2 ]));
SetClimate("indoors");
SetShort("a library in the shadowy mansion");
SetLong("You are inside a dark library which is part of the infamous "
"shadowy mansion. The books and furnishings are adorned with "
"a healthy covering of dust, making you feel at once comforted "
"and creepy. Comforted because clearly no one has been around "
"in a while, creepy because there is no one around to hear you "
"scream. A wooden door north leads beyond the library.");
/* NOTE: always SetItems() before doing SetDoor()
SetDoor() will automatically set up your door description */
SetItems( ([ ({ "book", "books" }) : "All genres of literature from "
"long ago line the shelves and are covered in dust.",
({ "shelf", "shelves" }) : "They are filled with books and "
"covered in dust.",
"dust" : "If you get your nose too close to it, you will "
"sneeze!" ]));
SetExits( ([ "north" : "/domains/Examples/room/doorroom2" ]) );
SetDoor("north", "/domains/Examples/etc/door");
}