notify_fail(3) LPC Library Functions notify_fail(3)
NAME
int notify_fail( string | function str );
DESCRIPTION
Store `str' as the error message to be returned instead of
the default message `What?'. The message will be displayed
if a 0 is returned from an action setup via add_action().
This is the preferred way to display error messages since it
allows other objects a chance to respond to the same verb
(command). Do not use write() to display the error message
since this will require you to return a 1 (unless you want
to see the result of the write() in addition to the 'What?'
message). However, if you do return a 1, then no other
objects will get a chance to respond to the user command.
If a function is passed instead of a string, the function is
called instead of printing a message. If the function
returns a string, that string is used as the failure mes-
sage. Also, this_player() is set correctly, so write() can
be used.
If "notify_fail()" is called more than once, only the last
call will have an effect.
The idea behind this function is to allow better error mes-
sages than `What?'.
RETURN VALUE
notify_fail() always returns 0.
MudOS Last change: 5 Sep 1994 1