message(3) LPC Library Functions message(3)
NAME
message() - deliver messages to "living" objects
SYNOPSIS
void message( mixed class, string message, mixed target,
mixed exclude );
DESCRIPTION
message() calls receive_message(mixed class, string message)
in all objects in the target list excluding those in the
exclude list. This basically tells the object the message.
Class is the type of message (used for clients and such). An
example would be 'combat', 'shout', 'emergency' etc.
Message is a string containing the text to send.
Target is a list of objects to be sent the message. This can
be either a single object string or object pointer, or may
be an array of either. If a target is non-living all
objects in its environment will receive the message.
Exclude is a list of objects that should not receive the
message. This can either be one object or an array of
objects.
SEE ALSO
say(3), write(3), shout(3), tell_object(3), tell_room(3)
MudOS Last change: 5 Sep 1994 1