exec(3) LPC Library Functions exec(3)
NAME
exec() - switches a player (interactive) connection from one
object to another
SYNOPSIS
int exec( object to, object from );
DESCRIPTION
This efunction allows the interactive link to a given object
to be migrated to another object. That is, after a success-
ful exec(to, from) call, interactive(to) will return 1 and
interactive(from) will return 0. The player that was con-
trolling 'from' will begin controlling 'to' following the
exec() call. Note that this is a powerful function and its
use must be restricted if you wish to attempt to have a
secure mud. The proper way to restrict the use of exec() is
to make a simul_efun of the same name and then use
valid_override(4) to restrict the use of a simul_efun over-
ride (i.e. efun::exec()). The exec() function returns 1 if
the switch is successful (and 0 otherwise).
SEE ALSO
interactive(3), valid_override(4)
MudOS Last change: 5 Sep 1994 1