add_action(3) LPC Library Functions add_action(3)
NAME
add_action() - bind a command verb to a local function
SYNOPSIS
void add_action( string | function fun, string | string *
cmd, int flag );
DESCRIPTION
Set up a local function <fun> to be called when user input
matches the command <cmd>. Functions called by a player com-
mand will get the arguments as a string. It must then return
0 if it was the wrong command, otherwise 1.
If the second argument is an array, then all the commands in
the array will call the second function. It is possible to
find out which command called the function with
query_verb().
If it was the wrong command, the parser will continue
searching for another command, until one returns true or
give error message to player.
Usually add_action() is called only from an init() routine.
The object that defines commands must be present to the
player, either being the player, being carried by the
player, being the room around the player, or being an object
in the same room as the player.
If argument <flag> is 1, then only the leading characters of
the command has to match the verb <cmd> and the entire verb
is returned by query_verb(). If argument <flag> is 2, then
again, only the leading characters must match, but
query_verb() will only return the characters following
<cmd>.
SEE ALSO
query_verb(3), remove_action(3), init(4)
MudOS Last change: 5 Sep 1994 1