receive_message(4) Driver Applies receive_message(4)
NAME
receive_message - provides the interface used by the message
efun.
SYNOPSIS
void receive_message( string class, string message );
DESCRIPTION
The message() efun calls this method in the player object.
The class parameter is typically used to indicate the class
(say, tell, emote, combat, room description, etc) of the
message. The receive_message() apply together with the mes-
sage() efun can provide a good mechanism for interfacing
with a "smart" client.
SEE ALSO
catch_tell(4), message(3), receive(3), receive_snoop(4)
MudOS Last change: 5 Sep 1994 1