preload(4) Driver Applies preload(4)
NAME
preload - preload an object into memory.
SYNOPSIS
string *epilog( int load_empty );
void preload( string filename );
DESCRIPTION
The driver calls epilog() in master after the master object
has been loaded. Mudlibs typically use epilog to initialize
data structures in master (such as security tables etc).
epilog() should returns an array of filenames which
correspond to objects that the mudlib wants to have
preloaded; that is, loaded before the first player logs in.
For each filename returned in the array, the driver will
called preload(filename) in master.
The variable 'load_empty' is non-zero if the -e option was
specified when starting up the driver. It can be used as a
signal to the mudlib to not load castles, etc.
SEE ALSO
epilog(4)
MudOS Last change: 5 Sep 1994 1