catch_tell(4) Driver Applies catch_tell(4)
NAME
catch_tell - provides an interface to interact with users
SYNOPSIS
void catch_tell( string message );
DESCRIPTION
If INTERACTIVE_CATCH_TELL is defined in options.h, whenever
the driver has something to tell an object due to say(),
shout(), tell_object(), etc. catch_tell in the player
object will be called with the message to be printed. The
message can be displayed, discarded, or modified in any way
desired. This is a useful way to have flexible earmuffs, or
to support intelligent clients.
SEE ALSO
message(3), receive(3), receive_message(4)
MudOS Last change: 5 Sep 1994 1