#include <mudlib.h>
inherit WEAPON ;
void create() {
set ("id", ({ "remote" }) ) ;
set ("short", "a deadly evil remote") ;
set ("long" , @EndText
This is the remote to the television only it looks a little different.
It seems to have an evil glow. You might try to Wield it.
EndText
);
set ("mass", 120) ;
set ("bulk", 30) ;
set ("value", ({ 75, "gold" }) ) ;
set ("weapon", 5) ;
set ("damage", ({ 2,8 }) ) ;
set ("type", "bludgeoning") ;
set ("name", "remote") ;
set_verbs( ({ "attack", "swing at", "mute volume", "turn power off" }) ) ;
set_verbs2( ({ "attacks", "swings at", "mutes volume", "turns power off" }) ) ;
set("second", 0) ;
set("nosecond",0) ;
set ("wield_func", "glow") ;
set ("unwield_func", "noglow") ;
}
void glow() {
write ("The remote begins to glow in your hand.\n") ;
say ("The remote begins to glow in "+possessive(this_player()->query("gender"))+" hand.\n") ;
set ("light", 1) ;
}
void noglow() {
say ("The remote stops glowing.\n") ;
say ("It ceases to glow.\n") ;
set("light", 0) ;
}