#include <mudlib.h>
inherit ARMOR ;
void create() {
set ("id", ({ "skin" }) ) ;
set ("long",@EndText
This is the dark rough potato skin worn by your,general
couch potato it appears as if you can "equip" it
EndText
);
set ("mass", 500) ;
set ("bulk", 25) ;
set ("value", ({ 150, "gold" }) ) ;
set ("type", "shield") ;
set ("armor", 2) ;
}