// storeroom.c // This is a little room to serve as local storage for shops. All shops must // have one to receive items sold at that shop. It doesn't come stocked, if // you want local shops to keep an inventory on hand you have to clone those // objects in the shop code and move them to the shop's storeroom. // Created by Mobydick@TMI-2, 8-25-92 #include <mudlib.h> inherit ROOM ; void create() { ::create() ; set ("short", "Shop storeroom") ; set ("long", "This is the storeroom for one of the shops.\n") ; set ("light", 1) ; } // We don't want this to clean_up or the shop will get an error if it tries // to reference it. The clean_up procedure in the shop will destroy the // associated storeroom, so this should not be a leak. void clean_up() { return ; }