// storeroom.c
// This is a little room to serve as local storage for shops. All shops must
// have one to receive items sold at that shop. It doesn't come stocked, if
// you want local shops to keep an inventory on hand you have to clone those
// objects in the shop code and move them to the shop's storeroom.
// Created by Mobydick@TMI-2, 8-25-92
#include <mudlib.h>
inherit ROOM ;
void create() {
::create() ;
set ("short", "Shop storeroom") ;
set ("long", "This is the storeroom for one of the shops.\n") ;
set ("light", 1) ;
}
// We don't want this to clean_up or the shop will get an error if it tries
// to reference it. The clean_up procedure in the shop will destroy the
// associated storeroom, so this should not be a leak.
void clean_up() { return ; }