// strength_potion.c // An example potion which inherits /std/potion.c // It temporarily raises the user's combat skills by 10 points, using // the modify_skill lfun. // Mobydick wrote this. // The potion object was written by Valkyrie@TMI-2 // The name is slightly misleading, as it doesn't really alter your // strength. Rename it if you like... // Note that since these functions are call_outed, this_player() won't // be defined in them. The variable drinker, set in potion.c, is a pointer to // the player that drank the potion. So, use that if you need to. #include <mudlib.h> inherit "/std/potion" ; void create() { set ("short", "a vial containing a golden potion") ; set ("long", "The golden potion sparkles in the crystal vial.\n") ; set ("color", "golden") ; set ("effect_time", 20) ; ::create() ; } int do_effect() { tell_object(drinker,"Suddenly, your weapons feel more comfortable in your hands.\n") ; drinker->modify_skill ("Cutting weapons", 10, 20) ; drinker->modify_skill ("Blunt weapons", 10, 20) ; drinker->modify_skill ("Thrusting weapons", 10, 20) ; return 1 ; } int do_wear_off() { tell_object(drinker, "Your weapons feel slightly awkward.\n") ; // modify_skill removes the skill bonus automagically, so we don't // need to actually do anything here. We could if we needed to though. return 1 ; }