// Written:  12-13-92, DK
#include <mudlib.h>
inherit OBJECT;
create() {
    set("to_lock", "skeleton");
    set("name", "skeleton key");
    set("long", "This is a skeleton key.  It should unlock just about anything.\n");
    set("short", "a skeleton key");
    set("id", ({ "key", "skeleton key" }));
    set("lock_turn", 10);
}