// A test monster. It heals itself all the time. It's not dangerous but it
// can be kinda hard to kill.
// Mobydick, 10-7-92.
#include <mudlib.h>
#include <money.h>
inherit MONSTER ;
void create () {
object money ;
::create();
seteuid(getuid()) ;
set ("short", "a hypochondriac orc") ;
set("long", "This orc thinks it always needs to be healed.\n") ;
set ("id", ({ "orc", "hypochondriac" }) ) ;
set ("mass", 3000) ;
set ("bulk", 250) ;
set ("capacity", 10000) ;
set ("volume", 10000) ;
set ("max_cap", 10000) ;
set ("max_vol", 10000) ;
set_name("orc") ;
enable_commands() ;
set_living_name("orc") ;
set ("gender", "male") ;
set ("hit_points", 18) ;
set ("armor_class", 0) ;
set ("max_hp",18) ;
set ("attack_strength", 5) ;
set ("damage", ({ 2,7 }) ) ;
set ("weapon_name", "fists") ;
set ("stat/strength", 4) ;
set ("stat/dexterity", 6) ;
set_skill("attack", 3, "strength") ;
set_skill("defense", 8, "dexterity") ;
set_verbs( ({ "poke at", "hide behind", "pummel" }) ) ;
spell_cast("heal",95) ;
money = clone_object(COINS) ;
money->set_type("gold") ;
money->set_number(25) ;
money->move(this_object()) ;
}