// An example monster.
// This is a megadeath monster, great skills and stats, can wipe out
// most players without breaking a sweat.
// Comments on monster properties can be found in /obj/foobird.c
// Written by Mobydick, 11-6-92.
#include <mudlib.h>
inherit MONSTER ;
void create () {
object ob1, ob2, ob3 ;
::create() ;
seteuid(getuid()) ;
set ("short", "Bimbo, hero of the goblin wars") ;
set ("long", "Bimbo is a skilled fighter. He has a steely glint in his eye.\n") ;
set ("id", ({ "hero", "bimbo" }) ) ;
set ("capacity", 5000) ;
set ("volume", 500) ;
set ("max_cap", 5000) ;
set ("max_vol", 500) ;
set ("mass", 3000) ;
set ("bulk", 250) ;
set_name("bimbo") ;
set ("gender", "male") ;
set ("race", "human") ;
enable_commands() ;
ob1 = clone_object ("/obj/axe") ;
ob1 -> move (this_object()) ;
ob2 = clone_object ("/obj/shield") ;
ob2 -> move (this_object()) ;
ob3 = clone_object ("/obj/chainmail") ;
ob3 -> move (this_object()) ;
set_living_name("bimbo") ;
enable_commands() ;
set ("hit_points", 60) ;
set ("armor_class", 0) ;
set ("max_hp",60) ;
set ("attack_strength", 0) ;
set ("damage", ({ 1,4 }) ) ;
set ("weapon_name", "fists") ;
set ("stat/strength", 18) ;
set ("stat/dexterity", 15) ;
set_skill("attack", 38, "strength") ;
set_skill("defense", 29, "dexterity") ;
set_verbs( ({ "punch at", "swing at" }) ) ;
set_verbs2( ({ "punches at", "swings at" }) ) ;
wield_weapon(ob1) ;
equip_armor(ob2) ;
equip_armor(ob3) ;
}