// chainmail.c
// A standard piece of armor, heavily commented to explain what all the
// properties are.
// Created by Mobydick@TMI-2, 9-30-92
#include <mudlib.h>
inherit ARMOR ;
void create() {
set ("id", ({ "chain", "chainmail" }) ) ;
set ("short", "a suit of chainmail") ;
set ("long", "The mail mesh would cover your torso and upper arms.\n") ;
set ("bulk", 100) ;
set ("mass", 1200) ;
set ("value", ({ 30, "gold" }) ) ;
// All armor objects need to set a "type", ie suit, shield, helmet, boots,
// whatever. The player can wear only one of each type of armor.
set ("type", "suit") ;
// "armor" is the armor Class of the armor. Anything with "armor" 0 is not
// a piece of armor and cannot be equipped. Things with positive values of
// "armor" are armor; higher numbers are better protection against attacks
// (which is the reverse of the D&D method.)
set ("armor", 6) ;
}