// File : /include/mudlib.h // // Standard mudlib object file locations #define OBJECT "/std/object/ob" #define SECURE_OBJECT "/std/object/sec_ob" #define USER "/std/user" #define BODY_BASE "/std/body" #define ROOM "/std/room" #define DAEMON "/std/cmd_m" #define SERVER "/std/server" #define WEAPON "/std/weapon" #define ARMOR "/std/armor" #define MONSTER "/std/monster" #define LIVING "/std/living" #define GHOST "/std/ghost" #define CONTAINER "/std/container" #define COINVALUE "/std/coinvalue" #define LOCK "/std/lock" #define DOORS "/std/doors" #define BOARD "/std/board/bboard" // The next is to make save extension work for v20.*and v21.* #ifndef __SAVE_EXTENSION__ #define __SAVE_EXTENSION__ SAVE_EXTENSION #endif