// File : /include/body.h
//
// The general user body defines (used by USER, GHOST, and MONSTER)
// ----------------------------------------------------------------
// Define DEBUG if you wish to get a debug output of various
// user processes, particularily during setup()
//#define DEBUG
// Define LOGOUT_MSG to be the message displayed to users as they
// logout from the mud.
#define LOGOUT_MSG "See you again soon!\n"
// Define IDLE_DUMP to equal the number of seconds a player
// may be idle before call_idle_dump() is initiated within the player.
#define IDLE_DUMP 30 * 60
// Define LINKDEAD_DUMP to equal the number of seconds a linkdead
// statue can exist before it is removed.
#define LINKDEAD_DUMP 30 * 60
// Define AUTOSAVE to the number of seconds in the interval between
// the auto save of character data.
#define AUTOSAVE 10 * 60
// Define GHOST_START_LOCATION to where you want the ghost of a player
// to appear after their death. Simply undefine it if you want it to
// stay with the player's corpse.
#define GHOST_START_LOCATION "/d/Fooland/cemetery"
// Define BAD_FORCE_VERBS to be an array of verbs that you do not wish
// called by the body.c's force_me() - command() combination.
#define BAD_FORCE_VERBS ({ "at", "banish", "call", "changepath", \
"clone", "cp", "demote", "dest", \
"dewiz", "eval", "find", "force", \
"from", "hibernate", "in", "mail", \
"makewiz", "master", "mkdir", "mv", \
"nuke", "passwd", "pipe", "rm", \
"rmdir", "shutdown", "snoop", "spew", \
"sponsor", "student", "su", "to", \
"times", "trace", "tsh", "wall", \
})
// Define REAPPEAR_AT_QUIT if you want players to reappear at the place
// they were when they quit, next time they log in.
// #define REAPPEAR_AT_QUIT 1
// Define MESSAGE_BUFFER if you wish to allow users to store incoming messages
// in a buffer while they are busy (ie: writing a board/mail note)
#define MESSAGE_BUFFER