RECEIVE_HEALING(L) LOCAL FUNCTIONS RECEIVE_HEALING(L)
NAME
receive_healing() - heal a living object.
SYNOPSIS
int receive_healing (int healing) ;
DESCRIPTION
receive_damage() is defined in /std/body/attack.c. It is
inherited by body.c, and thus by the user and monster
objects. It is used to heal a player or monster: to do so,
call receive_healing in the object. It makes sure the target
is neither dead nor link-dead and applies the healing, mak-
ing sure not to exceed the maximum hit points of the object.
SEE ALSO
receive_damage(), /std/body/attack.c, /std/living/spells.c
AUTHOR
Mobydick@TMI-2
TMI-2 Release 0.9 Last change: 4-2-93