RECEIVE_HEALING(L) LOCAL FUNCTIONS RECEIVE_HEALING(L) NAME receive_healing() - heal a living object. SYNOPSIS int receive_healing (int healing) ; DESCRIPTION receive_damage() is defined in /std/body/attack.c. It is inherited by body.c, and thus by the user and monster objects. It is used to heal a player or monster: to do so, call receive_healing in the object. It makes sure the target is neither dead nor link-dead and applies the healing, mak- ing sure not to exceed the maximum hit points of the object. SEE ALSO receive_damage(), /std/body/attack.c, /std/living/spells.c AUTHOR Mobydick@TMI-2 TMI-2 Release 0.9 Last change: 4-2-93