LOAD_AUTOLOAD_OBJ(L) LOCAL FUNCTIONS LOAD_AUTOLOAD_OBJ(L)
NAME
load_autoload_obj - load a user's autoloading objects.
SYNOPSIS
void load_autoload_obj() ;
DESCRIPTION
The load_autoload_obj() lfun is defined in
/std/user/autoload.c. Any object may declare itself to be
autoloading by defining the query_auto_load() lfun to return
something non-zero. When the player quits, his inventory is
checked for autoloading objects, and those that are auto-
loading are saved to file. When the user logs back in, the
load_autoload_obj() lfun is called to recreate those items
in the user's inventory. Thus, objects may be carried over
from one login to the next this way.
SEE_ALSO
compute_autoload_array(), destroy_auto_load_obj(),
query_auto_load(), /std/user/autoload.c.
AUTHOR
Mobydick@TMI-2
TMI-2 Release 0.9 Last change: 4-2-93