INIT_SKILLS(L) LOCAL FUNCTIONS INIT_SKILLS(L)
NAME
init_skills() - initialize a living object's skills.
SYNOPSIS
void init_skills() ;
DESCRIPTION
The init_skills() lfun is defined in /std/living/skills.c.
It checks to see if the various skill variables are defined
and if they are not, initializes them to ([ ]). It is used
to avoid getting empty-mapping errors. Generally you should
not need to use this lfun: it is called at create time for
all living bodies, except players for whom skill values are
read from the .o file.
SEE ALSO
query_skills(), query_skill_points(), query_skill_stats(),
set_skill(), modify_skill(), improve_skill(),
change_skill_level(), /std/living/skills.c.
AUTHOR
Mobydick@TMI-2
TMI-2 Release 0.9 Last change: 4-2-93