// A basic grid room, with non-grid exits.
// Mobydick@TMI-2, 9-3-92
#include <mudlib.h>
inherit ROOM ;
void create () {
::create() ;
set_outside("Fooland") ;
set ("short", "Tall mountains, with a cave mouth.") ;
set ("long",
"There are tall mountains in all directions. You can't go very many\n"+
"directions, but you can go down into an open cave mouth.\n") ;
set ("exits", ([
"north" : "/d/grid/rooms/8,14.grid",
"west" : "/d/grid/rooms/9,13.grid",
"down" : "/d/Fooland/orccave4",
]) ) ;
}