// A basic grid room, with non-grid exits. // Mobydick@TMI-2, 9-3-92 #include <mudlib.h> inherit ROOM ; void create () { ::create() ; set_outside("Fooland") ; set ("short", "Tall mountains, with a cave mouth.") ; set ("long", "There are tall mountains in all directions. You can't go very many\n"+ "directions, but you can go down into an open cave mouth.\n") ; set ("exits", ([ "north" : "/d/grid/rooms/8,14.grid", "west" : "/d/grid/rooms/9,13.grid", "down" : "/d/Fooland/orccave4", ]) ) ; }