// A basic grid room, with non-grid exits.
// Mobydick@TMI-2, 9-3-92
#include <mudlib.h>
inherit ROOM ;
void create () {
::create() ;
set_outside("Fooland") ;
set ("short", "In the hills near a cave.") ;
set ("long",
"You are walking through rising hills. There is a small cave mouth\n"+
"here, and a foul smell emanates from within.\n") ;
set ("exits", ([
"east" : "/d/grid/rooms/8,14.grid",
"south" : "/d/grid/rooms/9,13.grid",
"west" : "/d/grid/rooms/8,12.grid",
"north" : "/d/grid/rooms/7,13.grid",
"down" : "/d/Fooland/orccave"
]) ) ;
}