// A basic grid room, with non-grid exits.
// Mobydick@TMI-2, 9-3-92
#include <mudlib.h>
inherit ROOM ;
void create () {
::create() ;
set_outside("Fooland") ;
set ("short", "A fissure where the brook emanates.") ;
set ("long",
"You are standing on the slope of the mountain. Water bubbling out\n"+
"of a fissure here forms the brook which runs through the valley.\n"+
"The fissure is pretty big and it looks like you could go down into\n"+
"it. The mountain prevents you from going north, or west.\n") ;
set ("exits", ([
"east" : "/d/grid/rooms/6,3.grid",
"south" : "/d/grid/rooms/7,2.grid",
"down" : "/d/Fooland/fissure"
]) ) ;
}