// A basic grid room, with non-grid exits. // Mobydick@TMI-2, 9-3-92 #include <mudlib.h> inherit ROOM ; void create () { ::create() ; set_outside("Fooland") ; set ("short", "The mouth of the Flowing River.") ; set ("long", "You have reached the mouth of the Flowing River. The Flowing runs\n"+ "down from the north and here it empties into the Bay of Wetness.\n"+ "The beach around the bay runs to the west and south here. North\n"+ "will take you up along the banks of the river, and some hills are in\n"+ "the distance to the east.\n") ; set ("exits", ([ "north" : "/d/grid/rooms/11,8.grid", "east" : "/d/grid/rooms/12,9.grid", "west" : "/d/grid/rooms/12,7.grid", "south" : "/d/grid/rooms/13,8.grid" ]) ) ; }