// thief_guild.c // The thieves guild in the town of Fooland. // This inherits the standard guild object. The standard object has the // interesting comments on how it all works. // Written by Mobydick@TMI-2, 11-16-92 // Please leave this header intact. #include <mudlib.h> inherit "/std/guild" ; inherit DOORS ; void create() { ::create(); seteuid(getuid()) ; set("short", "The Footown Thieves Guild") ; set("long", "You are in a dark and cramped hut. Around you are the various tools of\n"+ "theft: lockpicks, dark clothing, easily concealed weapons. This is the\n"+ "Footown Thieves Guild, and here you can learn the arts of stealth and\n"+ "treachery. Type \"list\" to get a list of the skills you can train in and\n"+ "the cost, or type \"train\" to train in a particular skill.\n") ; set ("exits", ([ "north" : "/d/Fooland/cemetery" ]) ) ; set ("light", 1) ; set_trainable_skills ( ({ "Theft", "Stealth", "Wilderness" }) ) ; set ("objects", ([ "thief" : "/d/Fooland/bongo", "guard" : "/d/Fooland/thief" ]) ) ; create_door ("north", "south", "An iron door with a narrow slit", "locked", "silver_key") ; reset() ; }