// The town square in Footown. // You really ought to change the inscription on the statue in this room. // Mobydick@TMI-2, 9-3-92 #include <mudlib.h> #include <daemons.h> inherit ROOM ; void create () { object guard ; ::create(); seteuid(getuid()) ; guard = clone_object("/obj/town_guard.c") ; guard->move(this_object()) ; set_outside("Fooland") ; set ("short", "Town square of Footown") ; set ("long", "You are in the bustling town square of Footown. There is a large\n"+ "statue of Foo here, and a tower with a clock on top which gives\n"+ "the time and the date. Main Street leads north and south, and Bazz\n"+ "Street leads west. To the east is a small cemetery.\n") ; set ("exits", ([ "north" : "/d/Fooland/nmain", "south" : "/d/Fooland/smain", "east" : "/d/Fooland/cemetery", "west" : "/d/Fooland/ebazz", ]) ) ; set ("item_desc", ([ "statue" : "It's not any particular statue; it just means whatever statue you\n"+ "want to have in the middle of your own town square. You REALLY ought\n"+ "to change this.\n", "tower" : "It's about 20 feet high and made out of granite. The clock on\n"+ "top has a nice big dial and you could \"look at clock\".\n" ]) ) ; set ("item_func", ([ "clock" : "look_at_clock" ]) ) ; } int look_at_clock() { write (WEATHER_D->query_game_time()+"\n") ; return 1 ; }