#include <mudlib.h> inherit ROOM ; void create() { ::create(); set ("light", 0) ; set ("long", "You are an a dark cave in the hills. The stench of orcs is everywhere.\n") ; set ("short", "Orc cave.") ; set ("exits", ([ "west" : "/d/Fooland/orccave3", "east" : "/d/grid/rooms/9,14.grid" ]) ) ; }