#include <mudlib.h>
inherit ROOM ;
void create() {
::create();
set ("light", 0) ;
set ("long",
"You are an a dark cave in the hills. The stench of orcs is everywhere.\n") ;
set ("short", "Orc cave.") ;
set ("exits", ([
"west" : "/d/Fooland/orccave3",
"east" : "/d/grid/rooms/9,14.grid" ]) ) ;
}