#include <mudlib.h>
inherit ROOM ;
void create() {
::create();
set ("light", 1) ;
set ("long",
"This is a tiny museum in the village of Smallville. Here can be found the\n" +
"fascinating history of the MUD. Items around the room include a sword, a\n"+
"map, and a helmet.\n") ;
set ("short", "Museum in Smallville.") ;
set ("exits", ([ "north" : "/d/grid/rooms/11,3.grid" ]) ) ;
set ("item_desc", ([ "sword" :
"This is the sword of the mighty Sir Foo, founder of Footown. With it, he\n"+
"slew the dragon Bazz, who lived in a cave in the Bazz mountains, and made\n" +
"the realm safe for mortal men.\n",
"map" : "This is a map of the Bazz Mountains, showing the location of the cave where\n" +
"the mighty dragon Bazz once lived. It shows Bazz's cave being located just\n" +
"to the west of a small valley in the mountains.\n",
"helmet" : "This is the helmet of Gazonga, Sir Foo's noble servant-at-arms. Gazonga was\n" +
"killed in the battle between Foo and the mighty dragon Bazz.\n" ]) ) ;
}