// shrubbery.c
// A quest item for the default mudlib quest.
// Please remove the quest once you understand it : it is too easy.
// Mobydick@TMI-2, 11-12-92. My birthday!
#include <mudlib.h>
inherit OBJECT ;
void create() {
set ("short", "a shrubbery") ;
set ("long", "This shrubbery has a little path down the middle, with one side a little\nhigher so as to get a nice two-level effect.\n") ;
set ("id", ({ "shrubbery" }) ) ;
set ("mass", 100) ;
set ("bulk", 50) ;
// Any item involved in a quest should set the "quest_recognize" property
// so that it can be recognized uniquely for getting credit for the quest.
// This prevents people from getting another item with the same ID and
// getting credit for the quest.
// It is probably best to set the property to a short string which identifies
// the quest.
set ("quest_recognize", "shrub") ;
}