#include <mudlib.h>
inherit ROOM ;
void create() {
object obj ;
::create();
set ("light", 1) ;
set ("long",
"This is a small and pathetically dirty hut. The entire population of\n"+
"Smallville lives here.\n") ;
set ("short", "Hut in Smallville") ;
set ("exits", ([ "south" : "/d/grid/rooms/11,3.grid" ]) ) ;
seteuid(getuid()) ;
obj = clone_object("/obj/magic_scroll") ;
obj -> set_spell("vision") ;
obj -> move(this_object()) ;
}