#include <mudlib.h> inherit ROOM ; void create() { ::create(); set ("light", 0) ; set ("long", "You stand at the bottom of a fissure in the side of the mountain. A\n"+ "small undergound cave runs to the south.\n") ; set ("short", "A dark fissure") ; set ("exits", ([ "south" : "/d/Fooland/cave.c" , "up" : "/d/grid/rooms/6,2.grid" ]) ) ; }