#include <mudlib.h>
inherit ROOM ;
void create() {
::create();
set ("light", 0) ;
set ("long",
"You stand at the bottom of a fissure in the side of the mountain. A\n"+
"small undergound cave runs to the south.\n") ;
set ("short", "A dark fissure") ;
set ("exits", ([
"south" : "/d/Fooland/cave.c" ,
"up" : "/d/grid/rooms/6,2.grid" ]) ) ;
}